Barely Legal Kombat — Devlog
Barely Legal Kombat is a deliberately janky 3D fighting sandbox inspired by classic arena fighters — but intentionally done the wrong way.
This is a single-player, one-character experience where you can move around, throw punches and kicks, and enjoy the chaos of fast, unpolished combat. There’s no balance, no competitive depth, and no attempt to hide the rough edges.
That’s the point.
Why I made it
This project was made as a learning exercise in Unity 3D, focusing on:
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basic combat logic
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animation triggering
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hit detection
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player movement in a 3D space
It was also made because I was bored and wanted to experiment without worrying about polish.
What it’s like
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Matches are short
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Animations are rough
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Hitboxes are questionable
And honestly? That’s the fun of it.
It’s not polished. It’s not balanced.
It’s so bad it’s good.
What I learned
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Setting up simple combat systems
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How quickly “small” issues add up in fighting games
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Why polish and balance matter — and when they don’t
This project isn’t meant to be serious. It’s meant to exist, be played, and be a reminder that finishing something is better than perfecting nothing.
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