Space Warriors - Devlog


This project is a fast-paced, one-screen arcade action prototype built around survival, timing, and score chasing.

You’re dropped into a small arena and immediately overwhelmed. Enemies spawn in waves, attack in cycles, and force you to stay mobile. The longer you survive, the harder it gets — and the higher your score climbs.

Gameplay

The core loop is simple and focused:

  • Dash to reposition and avoid damage

  • Time your dash correctly to gain brief invincibility

  • Slash through enemies with your sword

  • Survive as long as possible to push your score higher

There are no levels or breaks — just constant pressure and escalating chaos.

Features

  • One-screen arena survival gameplay

  • Responsive dash with invincibility frames

  • Melee-focused combat

  • Enemies that spawn, move, and attack in cycles

  • Score increases over time and with each enemy defeated

  • Designed for short, addictive play sessions

Why I made it

This project was built as a combat-focused prototype, with an emphasis on:

  • responsive player controls

  • readable enemy behaviour

  • tight arcade-style feedback

  • creating tension in a small space

The goal wasn’t polish or content depth — it was testing whether the core mechanics felt good.

What I learned

  • How important timing and invincibility frames are for fast combat

  • How enemy pacing affects difficulty more than raw numbers

  • How much replayability can come from a simple loop done well

This prototype is intentionally minimal, but it captures the foundation of a full arcade survival game.

If you want, I can also:

  • shorten this into a storefront blurb

  • rename it with a punchy arcade-style title

  • or align it stylistically with your other devlogs so your itch.io page feels unified

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